| Document Date: 2003-04-22 03:08:53 Open Document File Size: 3,57 MBShare Result on Facebook
City AUSTIN / / Company 3Com Corporation / NVIDIA / ACM Press / / Currency pence / / / Facility We store / / IndustryTerm interactive entertainment applications / shadow map algorithm / silhouette map shadow algorithm / early shadow generation algorithms / rasterization algorithm / shadow volume algorithm / graphics hardware / shadow algorithms / programmable graphics hardware / silhouette map algorithm / real-time shadowing solution still face compromises / dual contouring algorithm / / Organization National Science Foundation / Stanford University / / Person Ren Ng / Mike Houston / Mark Kilgard / Mike Cammarano / Frank Losasso / James Percy / Kurt Akeley / Kekoa Proudfoot / / Position representative / / Product Haines / using Haines’ light buffer / / PublishedMedium ACM Transactions on Graphics / Computer Graphics / / Technology three algorithms / shadow volume algorithm / silhouette map algorithm / shadow map algorithm / soft shadow algorithms / Shadow algorithms / silhouette map shadow algorithm / dual contouring algorithm / early shadow generation algorithms / rasterization algorithm / 2 Silhouette Map Algorithm Our algorithm / CGI / / URL http /
SocialTag |