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Imaging / Shadow volume / Shadow mapping / Silhouette / Rasterisation / Shadow / Texel / Ray tracing / Rendering / Computer graphics / 3D computer graphics / Shading


silmap_paper.dvi
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Document Date: 2003-04-22 03:08:53


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File Size: 3,57 MB

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City

AUSTIN / /

Company

3Com Corporation / NVIDIA / ACM Press / /

Currency

pence / /

/

Facility

We store / /

IndustryTerm

interactive entertainment applications / shadow map algorithm / silhouette map shadow algorithm / early shadow generation algorithms / rasterization algorithm / shadow volume algorithm / graphics hardware / shadow algorithms / programmable graphics hardware / silhouette map algorithm / real-time shadowing solution still face compromises / dual contouring algorithm / /

Organization

National Science Foundation / Stanford University / /

Person

Ren Ng / Mike Houston / Mark Kilgard / Mike Cammarano / Frank Losasso / James Percy / Kurt Akeley / Kekoa Proudfoot / /

Position

representative / /

Product

Haines / using Haines’ light buffer / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / /

Technology

three algorithms / shadow volume algorithm / silhouette map algorithm / shadow map algorithm / soft shadow algorithms / Shadow algorithms / silhouette map shadow algorithm / dual contouring algorithm / early shadow generation algorithms / rasterization algorithm / 2 Silhouette Map Algorithm Our algorithm / CGI / /

URL

http /

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