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Virtual reality / Heat transfer / Radiosity / Shadow mapping / Lightmap / Ray tracing / Ambient occlusion / Shadow / 3D computer graphics / Shading / Optics


Talk description: This talk provides a review of real time shadowing algorithms suitable for soft and area lights sources, and a practical demonstration of real time shadows from rectangular area lights using “back pro
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Document Date: 2014-03-12 04:21:50


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File Size: 3,05 MB

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Company

GPU / /

IndustryTerm

real time shadowing algorithms / shadow map algorithms / real time shadows / /

Person

Louis Bavoli / /

Product

Unreal / ps3 / /

Technology

real time shadowing algorithms / based shadow map algorithms / pdf / /

URL

http /

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