<--- Back to Details
First PageDocument Content
Optics / Computer graphics / Visual effects / Video game design / Wire-frame model / 3D modeling / Shading / Rendering / Pinhole camera model / 3D computer graphics / Imaging / Virtual reality
Date: 2011-08-05 01:41:38
Optics
Computer graphics
Visual effects
Video game design
Wire-frame model
3D modeling
Shading
Rendering
Pinhole camera model
3D computer graphics
Imaging
Virtual reality

Draw Guide Chapter 7 Working with 3D Objects

Add to Reading List

Source URL: wiki.openoffice.org

Download Document from Source Website

File Size: 1,49 MB

Share Document on Facebook

Similar Documents

Computing / Modeling and simulation / Virtual reality / Artificial intelligence / Visual effects / Multi-agent systems / Simulation / NetLogo / Agent-based model / 3D computer graphics / Augmented reality / Virtual world

A Wireless Software Architecture for Fast 3D Rendering of Agent-Based Multimedia Simulations on Portable Devices S. Cacciaguerra, M. Roccetti, M. Roffilli A. Lomi

DocID: 1xTyT - View Document

1 l 2 lA weekly publication of Newport News Shipbuilding An artistic rendering of a Columbia-class submarine at sea. Courtesy of the U.S. Navy

DocID: 1vrkY - View Document

NICOGRAPH InternationalReal-Time Screen-Space Liquid Rendering with Two-Sided Refractions Takuya Imai

DocID: 1vnph - View Document

Real-Time Skin Rendering on Graphics Hardware Pedro V. Sander* David Gosselin† Jason L. Mitchell‡

DocID: 1vhPr - View Document

MathML Samples AH Formatter renders “Mathematical Markup Language (MathML) Version 3.0” as defined by the W3C using its custom “AH Formatter MathML rendering engine”. Please format this sample with AH Formatter V

DocID: 1va30 - View Document