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Rendering / Radiosity / Micropolygon / Shader / Ray tracing / Clipping / 3D modeling / Hidden surface determination / Jim Blinn / 3D computer graphics / Computer graphics / Imaging


Document Date: 2013-09-10 16:44:33


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City

Anaheim / Chichester / New York / ROTH / London / San Rafael / /

Company

Penteeh Press / Rendering Structured Particle Systems / Lucasfilm Ltd. / McGraw-Hill / PEARSON / CCI / Ellis Horwood Ltd. / PARAMOUNTPICTURES CORPORATION / /

Country

United Kingdom / /

Currency

USD / /

Facility

University of Utah / /

IndustryTerm

particle systems / particular computing environments / depth map shadow algorithm / ray tracing algorithms / hidden surface algorithms / Point sampling algorithms / /

Movie

Red's Dream / Young Sherlock Holmes / Luxo Jr. / /

Organization

University of Utah / Salt Lake City / Association for Computing Machinery / /

Person

MARTIN E. NEWELL / Adam Levinthal / Jeff Mock / David Salesin / Lane Molpus / LOREN CARPENTER / Reyes Image / Ricki Blau / JAMES T. KAIIYA / Robert L. Cook Loren Carpenter Edwin / TURNER WHIFFED / Mark Leather / Eben Ostby / Bill Reeves / Sam Leffler / John Lasseter / DAVID H. SALESIN / DON FUSSELL / Charlie Gunn / ROBERT L. COOK / JAMES F. BLINN / MARC LEVOY / Paul Heckbert / LOREN C. CARPENTER / THOMAS PORTER / /

Position

CARPENTER / /

ProgrammingLanguage

C / TOM / /

ProvinceOrState

New York / South Dakota / Utah / California / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / Communications of the ACM / /

Technology

Point sampling algorithms / depth map shadow algorithm / 3-D / ray tracing algorithms / Image Processing / Pixar Chap SIMD processor / hidden surface algorithms / paging / Simulation / animation / CAT / /

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