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Parallax mapping / Displacement mapping / Normal mapping / Bump mapping / Rendering / Texel / Relief mapping / 3D modeling / Shader / Computer graphics / Texture mapping / 3D computer graphics


Document Date: 2005-01-31 16:30:28


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File Size: 2,65 MB

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Company

ICAT / Patterson / GPU / ACM Press / /

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Facility

University of North Carolina / Chapel Hill / University of Utah / /

IndustryTerm

use graphics hardware / binary search starting / ray-height-field intersection algorithm / binary search / height-field surface using binary search / binary search procedure / graphics hardware / approximate solution / programmable graphics hardware / binary search proceeds / real-time applications / bump mapping hardware / image synthesis systems / binary search starts / linear search / /

NaturalFeature

Chapel Hill / /

Organization

atica UFRGS Jo˜ao L. D. Comba‡ Instituto / University of North Carolina / University of Utah / Salt Lake City / /

Person

Manuel M. Oliveira / /

ProvinceOrState

Alberta / Utah / Manitoba / Indiana / North Carolina / /

PublishedMedium

Computer Graphics / /

Technology

alpha / Subdivision Algorithm / caching / Simulation / animation / ray-height-field intersection algorithm / /

SocialTag