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OpenGL / Application programming interfaces / Shading / Video game development / Virtual reality / Shader / GLSL / Shading language / ARB / Computer graphics / Computing / Software


Document Date: 2013-09-11 17:13:54


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File Size: 746,42 KB

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Company

Silicon Graphics Inc. / The Khronos Group Inc. / Sony Computer Entertainment Inc. / AMD / Nvidia / Vertex / Qualcomm / Intel / /

Facility

OpenGL pipeline / /

IndustryTerm

web-site / fragment processors / fragment processor / geometry processor / programmable processors / /

Organization

Adopter / /

Person

Bruce Merry / Bill Licea-Kane / Pat Brown / Ian Romanick / Robert Simpson / Randi Rost / Chris Dodd / John Kessenich / Jeff Boltz / Jeremy Sandmel / Daniel Koch / Dave Shreiner / Piers Daniell / Greg Roth / Dave Baldwin / Nick Haemel / /

Position

Constant Qualifier / Default Storage Qualifier / Editor / Invariant Qualifier / /

Product

OpenKODE / OpenSL ES / OpenWF / OpenKOGS / OpenMAX / OpenVG / /

Technology

4 2.2 Geometry Processor / vertex processor / 4 2.3 Fragment Processor / fragment processors / API / fragment processor / geometry processor / 2.3 Fragment Processor The fragment processor / programmable processors / 2.2 Geometry Processor The geometry processor / /

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