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Microsoft Direct3D / Shader / Fixed-function / Vertex / Bézier surface / Graphics pipeline / Displacement mapping / High Level Shader Language / Computer graphics / 3D computer graphics / Shading


Introduction to the Direct3D 11 Graphics Pipeline Kevin Gee - XNA Developer Connection
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Document Date: 2008-09-25 15:12:04


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File Size: 4,30 MB

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XNA Developer Connection Microsoft Corporation / GPU / Vertex / NVIDIA Corporation / /

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Pipeline Input Assembler Direct3D / Availability Character Authoring Pipeline / /

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level hardware / /

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Windows Vista / Microsoft Windows / /

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Kevin Gee / /

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Microsoft Corporation Portable Audio Device / /

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operating systems / Animation / /

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