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3D computer graphics / OpenGL / Application programming interfaces / Shading / Shader / GLSL / Apple Developer Tools / Graphics pipeline / Shading language / Computer graphics / Computing / Software


A Relational Debugging Engine for the Graphics Pipeline Nathaniel Duca Krzysztof Niski Jonathan Bilodeau
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Document Date: 2005-05-06 01:03:24


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File Size: 2,58 MB

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City

XY / RGB / mul(ModelViewProj / /

Company

Gould / Allinea Software / Baxter / NVIDIA / Vertex / Microsoft / /

Facility

OpenGL pipeline / Chromium library / Visual Studio / NVIDIA’s CgGL library / CgGL library / /

IndustryTerm

with unmodified applications / software emulation / graphics development tools / excellent tools / query processing / fragment processors / software rasterizer / column planning algorithms / similar reflection-driven algorithms / graphics tools / later processing / state-tracker algorithm / depth-peeling algorithm / graphics software / basic algorithm / straightforward depth peeling algorithm / graphics applications / visualizations which map processors / fragment processing stage / level tools / actual target hardware / short term solution / software simulation / large applications / graphics hardware / fragment processor / pure software renderer / stream processing framework / auxiliary tools / graphics debugging solutions / stream processor / using a software rasterizer / /

NaturalFeature

Chromium stream / /

Organization

MIT / Johns Hopkins University / US Federal Reserve / /

Person

Graphics Query / Yuan Chen Jonathan Cohen Johns / /

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Position

GUI and shader editor / driver / OpenGL driver / display list manager / The Frags/SFrags Column Driver / FX Composer / virtual column driver / column driver / scheduler / display-list manager / Column Planner / Implementation Column Planner / programmer / /

Product

Chromium / OpenGL / SFrags / /

ProgrammingLanguage

SQL / L / /

PublishedMedium

Computer Graphics / /

Technology

alpha / vertex processor / straightforward depth peeling algorithm / relational database / fragment processors / same state-tracker algorithm / API / fragment processor / depth-peeling algorithm / column planning algorithms / debugging algorithms / Flow Control / stream processor / similar reflection-driven algorithms / simulation / GUI / basic algorithm / /

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