| Document Date: 2005-05-06 01:03:24 Open Document File Size: 2,58 MBShare Result on Facebook
City XY / RGB / mul(ModelViewProj / / Company Gould / Allinea Software / Baxter / NVIDIA / Vertex / Microsoft / / Facility OpenGL pipeline / Chromium library / Visual Studio / NVIDIA’s CgGL library / CgGL library / / IndustryTerm with unmodified applications / software emulation / graphics development tools / excellent tools / query processing / fragment processors / software rasterizer / column planning algorithms / similar reflection-driven algorithms / graphics tools / later processing / state-tracker algorithm / depth-peeling algorithm / graphics software / basic algorithm / straightforward depth peeling algorithm / graphics applications / visualizations which map processors / fragment processing stage / level tools / actual target hardware / short term solution / software simulation / large applications / graphics hardware / fragment processor / pure software renderer / stream processing framework / auxiliary tools / graphics debugging solutions / stream processor / using a software rasterizer / / NaturalFeature Chromium stream / / Organization MIT / Johns Hopkins University / US Federal Reserve / / Person Graphics Query / Yuan Chen Jonathan Cohen Johns / / / Position GUI and shader editor / driver / OpenGL driver / display list manager / The Frags/SFrags Column Driver / FX Composer / virtual column driver / column driver / scheduler / display-list manager / Column Planner / Implementation Column Planner / programmer / / Product Chromium / OpenGL / SFrags / / ProgrammingLanguage SQL / L / / PublishedMedium Computer Graphics / / Technology alpha / vertex processor / straightforward depth peeling algorithm / relational database / fragment processors / same state-tracker algorithm / API / fragment processor / depth-peeling algorithm / column planning algorithms / debugging algorithms / Flow Control / stream processor / similar reflection-driven algorithms / simulation / GUI / basic algorithm / /
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