View Document Preview and Link
Document Date: 2005-05-23 09:57:54 Open Document File Size: 2,44 MB Share Result on Facebook
City San Francisco / Tokyo / Washington / Brussels / / Company ACM Press / O. Schneider (Editors) Hardware / Blackwell Publishing / NVIDIA Corporation / Vertex / Vertex Compression Canada / / Facility Georgia Institute of Technology / / IndustryTerm desired rendering algorithm / sequential processing constraints / quantization optimizer processor / automatic quantization algorithm / interactive graphics applications / parallel processing / signal processing approach / on current hardware / basic algorithm / graphics applications / half-edge collapse operator / contemporary hardware / optimization algorithms / early algorithm / graphics hardware / bottom-up simplification algorithm / computing / quantization algorithms / compression algorithms / brute-force algorithm / / MarketIndex ARRAY / / OperatingSystem XP / / Organization University Graphics Lab / and National Research Council of Purnomo / National Science Foundation / Johns Hopkins University / Stanford University Graphics Lab / Georgia Institute of Technology / Eurographics Association / / Person Morgan Kaufmann / Jonathan D. Cohen / Figure / Jonathan Bilodeau / Turk / / Position driver / graphics driver / model / / Product Quantization / Cg 1.3 / / PublishedMedium ACM Transactions on Graphics / Computer Graphics / / Technology vertex processor / Xeon processor / early algorithm / API / rendering algorithm / compression algorithms / random access / operating system / brute-force algorithm / Simplification The quantization algorithms / optimization algorithms / 3D Graphics / Algorithm Our algorithm / desired rendering algorithm / bottom-up simplification algorithm / parallel processing / basic algorithm / quantization optimizer processor / automatic quantization algorithm / / SocialTag