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Shading / Graphics file formats / Data compression / Digital signal processing / Vertex / Shader / Polygon mesh / Quantization / JPEG / Computer graphics / 3D computer graphics / Computing


Graphics HardwareM. Meissner, B.- O. Schneider (Editors) Hardware-Compatible Vertex Compression Using Quantization and Simplification Budirijanto Purnomo, Jonathan Bilodeau, Jonathan D. Cohen, and Subodh Kumar
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Document Date: 2005-05-23 09:57:54


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File Size: 2,44 MB

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City

San Francisco / Tokyo / Washington / Brussels / /

Company

ACM Press / O. Schneider (Editors) Hardware / Blackwell Publishing / NVIDIA Corporation / Vertex / Vertex Compression Canada / /

Facility

Georgia Institute of Technology / /

IndustryTerm

desired rendering algorithm / sequential processing constraints / quantization optimizer processor / automatic quantization algorithm / interactive graphics applications / parallel processing / signal processing approach / on current hardware / basic algorithm / graphics applications / half-edge collapse operator / contemporary hardware / optimization algorithms / early algorithm / graphics hardware / bottom-up simplification algorithm / computing / quantization algorithms / compression algorithms / brute-force algorithm / /

MarketIndex

ARRAY / /

OperatingSystem

XP / /

Organization

University Graphics Lab / and National Research Council of Purnomo / National Science Foundation / Johns Hopkins University / Stanford University Graphics Lab / Georgia Institute of Technology / Eurographics Association / /

Person

Morgan Kaufmann / Jonathan D. Cohen / Figure / Jonathan Bilodeau / Turk / /

Position

driver / graphics driver / model / /

Product

Quantization / Cg 1.3 / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / /

Technology

vertex processor / Xeon processor / early algorithm / API / rendering algorithm / compression algorithms / random access / operating system / brute-force algorithm / Simplification The quantization algorithms / optimization algorithms / 3D Graphics / Algorithm Our algorithm / desired rendering algorithm / bottom-up simplification algorithm / parallel processing / basic algorithm / quantization optimizer processor / automatic quantization algorithm / /

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