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Shader / Procedural texture / Texture mapping / Microsoft Direct3D / Rendering / High Level Shader Language / Perlin noise / Computer graphics / 3D computer graphics / Shading


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Document Date: 2011-05-12 16:09:27


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File Size: 231,75 KB

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City

San Francisco / Valencia / Boston / /

Company

NVidia / Procedural Clouds Using 3D Hardware / Microsoft / /

Country

Spain / /

Currency

USD / /

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Facility

Cloud dome / Engineering University of North Texas / /

IndustryTerm

similar applications / real-time control / ray tracing algorithm / virtual reality applications / graphics hardware / programmable graphics hardware / /

Organization

University of North Texas / Ian Parberry Department of Computer Science / /

Person

Kim Pallister / Mark Deloura / Morgan Kaufmann / Ian Parberry / Timothy Roden / /

Region

North Texas / /

Technology

alpha / animation / ray tracing algorithm / Thomson Course Technology / /

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http /

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