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Document Date: 2002-04-22 10:03:44Open Document File Size: 5,72 MBShare Result on FacebookCityMinneapolis / New Orleans / Granada / /CompanySilicon Graphics Inc. / Coriolis Group / Cosmo3D Group / HANSON / Miller Freeman Game Group / ASTRA / Vertex / T IBBITTS S. A. / /CountrySpain / /CurrencyUSD / /FacilityOpenGL pipeline / Rice University / /IndustryTermhardware systems / in-house tool / software im / software renderers / iburg-like label/reduce tool / tree-matching tool / software implementations / final solution / dot product / compiler technology / interactive applications / tomographic reconstruction using texture mapping hardware / interactive algorithms / iburg code generation tool / detail management / software rendering / tree matching compiler tool / fragment processing stage / driver software / software implementation / texture mapping hardware / purpose processors / target hardware / graphics hardware / 3D graphics hardware / memory allocation algorithm / pixel processors / dynamic tree-rewriting compiler technology / atmospheric media / interactive visual computing / particular graphics hardware / -based rendering using texture mapping hardware / /MovieSeptember / /MusicGroupPicture / /OrganizationRice University / US Federal Reserve / Stanford / /PersonMarc Olano / John Airey / MC C OOL / P. Jeffrey Ungar / Larry Gritz / Mark S. Peercy / /Positiondriver / writer / Cosmo 3D Programmer / shader writer / /ProductOpenGL / /ProgrammingLanguageR / C / Assembly Language / C++ / /ProvinceOrStateMinnesota / /PublishedMediumComputer Graphics / Game Developer / /RadioStationC AM / /Technologyalpha / visual computing / API / memory allocation algorithm / pixel processors / Image processing / compiler technology / Flow Control / purpose processors / dynamic tree-rewriting compiler technology / 3D graphics / animation / /URLhttp /SocialTag |