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Radiosity / Path tracing / Rendering / SSAO / Global illumination / Shadow mapping / Subsurface scattering / Ray tracing / Illumination / 3D computer graphics / Computer graphics / Ambient occlusion


Approximating Dynamic Global Illumination in Image Space Tobias Ritschel Thorsten Grosch MPI Informatik
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Document Date: 2012-01-08 09:55:51


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File Size: 3,95 MB

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City

Rappoport / Reading / New York / /

Company

NVIDIA / GPU / SIGGRAPH/Eurographics Graphics Hardware / /

Country

United States / /

Facility

University of Texas / store M / /

IndustryTerm

physical solution / faster solution / time-consuming solution / interactive applications / less biased solution / /

Organization

University of Texas at Austin / MIT / U.S. Securities and Exchange Commission / Pattern Analysis and Machine Intelligence / /

Person

Karol Myszkowski / Addison Wesley / Derek Nowrouzezahrai / Tom Annen / Morgan Kaufmann / /

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Position

reflectance model for computer graphics / /

Product

VPLs / /

ProvinceOrState

Texas / New York / Massachusetts / /

PublishedMedium

IEEE Transactions on Pattern Analysis and Machine Intelligence / COMPUTER GRAPHICS / /

Technology

3D Graphics / simulation / animation / /

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