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![]() Date: 2013-07-12 06:12:45Computing Optics Deferred shading Shadow mapping Shadow volume Rendering Rasterisation Vertex Microsoft Direct3D 3D computer graphics Shading Imaging | Add to Reading List |
![]() | Graphics HardwareM. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) An Optimized Soft Shadow Volume Algorithm with Real-Time Performance Ulf Assarsson,1 Michael Dougherty,2 Michael Mounier,2 and Tomas AkeniDocID: 1u4Df - View Document |
![]() | Graphics HardwareT. Akenine-Möller, M. McCool (Editors) A Hierarchical Shadow Volume Algorithm Timo Aila∗† ∗ HelsinkiDocID: 1sS47 - View Document |
![]() | Time travel in the virtualized past: cheap fares and first class seats Liuba Shrira Brandeis University 1DocID: 1rnMj - View Document |
![]() | Perception, 2006, volume 35, pages 1573 ^ 1577 DOI:p5668 Last but not leastDocID: 1r6dX - View Document |
![]() | April 2015 | Volume 13, Issue 4 Contents 2DocID: 1qUZ5 - View Document |