Q-learning

Results: 742



#Item
51Microsoft Word - Applying GA for Reward Allotment in an Event-driven Hybrid Learning Classifier System for Soccer Video Games

Microsoft Word - Applying GA for Reward Allotment in an Event-driven Hybrid Learning Classifier System for Soccer Video Games

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:34
52MITSUBISHI ELECTRIC RESEARCH LABORATORIES http://www.merl.com Truncated Approximate Dynamic Programming with Task-Dependent Terminal Value Farahmand, A.-M.; Nikovski, D.N.; Igarashi, Y.; Konaka, H.

MITSUBISHI ELECTRIC RESEARCH LABORATORIES http://www.merl.com Truncated Approximate Dynamic Programming with Task-Dependent Terminal Value Farahmand, A.-M.; Nikovski, D.N.; Igarashi, Y.; Konaka, H.

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Source URL: www.merl.com

Language: English - Date: 2016-04-13 11:53:14
53A B FA F O U N D AT I O N C O U R S E ST UDENT Q UEST IO NS AND ANSWERS SHEE T The Foundation course is the first level of the ABFA’s Distance Learning Programme. 1.  How many modules are there?

A B FA F O U N D AT I O N C O U R S E ST UDENT Q UEST IO NS AND ANSWERS SHEE T The Foundation course is the first level of the ABFA’s Distance Learning Programme. 1. How many modules are there?

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Source URL: www.factors.org.uk

Language: English - Date: 2016-01-25 07:38:17
54Social Learning Methods in Board Game Agents Vukosi N. Marivate, Student Member, Tshilidzi Marwala, Senior Member, IEEE this has on the overall performance of the different agents created. This paper focuses on improving

Social Learning Methods in Board Game Agents Vukosi N. Marivate, Student Member, Tshilidzi Marwala, Senior Member, IEEE this has on the overall performance of the different agents created. This paper focuses on improving

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:38
55Learning and Knowledge Generation in General Games Shiven Sharma, Ziad Kobti, Scott Goodwin Abstract— General Game Playing (GGP) aims at developing game playing agents that are able to play a variety of games and in th

Learning and Knowledge Generation in General Games Shiven Sharma, Ziad Kobti, Scott Goodwin Abstract— General Game Playing (GGP) aims at developing game playing agents that are able to play a variety of games and in th

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Source URL: www.csse.uwa.edu.au

Language: English
56Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV Stefan Wender, Ian Watson Abstract— This paper describes the design and implementation of a reinforcement learner bas

Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV Stefan Wender, Ian Watson Abstract— This paper describes the design and implementation of a reinforcement learner bas

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:38
57Be a BUILD Mentor! Frequently Asked Questions Q: What qualities do you look for in a mentor? A: It’s important that our mentors believe in higher education and the importance of access to college for all youth, regardl

Be a BUILD Mentor! Frequently Asked Questions Q: What qualities do you look for in a mentor? A: It’s important that our mentors believe in higher education and the importance of access to college for all youth, regardl

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Source URL: build.org

Language: English - Date: 2015-10-15 15:29:42
58J. Fluid Mech), vol. 789, pp. 726–749. doi:jfmc Cambridge University Press 2016

J. Fluid Mech), vol. 789, pp. 726–749. doi:jfmc Cambridge University Press 2016

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Source URL: www.mattiagazzola.com

Language: English - Date: 2016-01-27 12:00:48
59Estimating Learning Rates in Evolution and TDL: Results on a Simple Grid-World Problem Simon M. Lucas Abstract— When learning to play a game or perform some task, it is important to learn as quickly and effectively as

Estimating Learning Rates in Evolution and TDL: Results on a Simple Grid-World Problem Simon M. Lucas Abstract— When learning to play a game or perform some task, it is important to learn as quickly and effectively as

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
60LETTER  doi:nature14236 Human-level control through deep reinforcement learning

LETTER doi:nature14236 Human-level control through deep reinforcement learning

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Source URL: storage.googleapis.com

Language: English - Date: 2016-01-26 06:53:21