AI War: Fleet Command

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1Windows games / Reinforcement learning / Q-learning / Civilization V / Civilization IV / Artificial intelligence / Machine learning / Civilization / Freeciv / Learning / AI War: Fleet Command

Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV Stefan Wender, Ian Watson Abstract— This paper describes the design and implementation of a reinforcement learner bas

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:38
2AI winter / Software / Science / Friendly artificial intelligence / AI War: Fleet Command / Artificial intelligence / Video game development / Philosophy of artificial intelligence

Microsoft Word - goal engine 6.doc

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Source URL: www.aaai.org

Language: English - Date: 2006-01-11 10:26:09
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