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![]() Date: 2009-01-12 03:52:20Virtual reality OpenGL Parallax mapping ARB Normal mapping Displacement mapping Relief mapping Bump mapping Vertex Computer graphics Texture mapping 3D computer graphics | Add to Reading List |
![]() | Microfacet-Based Normal Mapping for Robust Monte Carlo Path Tracing Non-Separable Masking-Shadowing Vincent Sch¨ ußler1DocID: 1tMSz - View Document |
![]() | Microfacet-Based Normal Mapping for Robust Monte Carlo Path Tracing Analytic Diffuse Multiple-Scattering Vincent Sch¨ ußler1DocID: 1tFnB - View Document |
![]() | Microfacet-Based Normal Mapping for Robust Monte Carlo Path Tracing Compatibility with Metropolis Light Transport Vincent Sch¨DocID: 1tCaM - View Document |
![]() | CS123 Final Project Stuff we’ll be discussing 1. Project Topics 2. Not Project TopicsDocID: 1qaG3 - View Document |
![]() | Karl W. Broman, S´aunak Sen A guide to QTL mapping with R/qtl April 23, 2009DocID: 1pm37 - View Document |