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Virtual reality / OpenGL / Parallax mapping / ARB / Normal mapping / Displacement mapping / Relief mapping / Bump mapping / Vertex / Computer graphics / Texture mapping / 3D computer graphics
Date: 2009-01-12 03:52:20
Virtual reality
OpenGL
Parallax mapping
ARB
Normal mapping
Displacement mapping
Relief mapping
Bump mapping
Vertex
Computer graphics
Texture mapping
3D computer graphics

Parallax Mapping with Offset Limiting:  A Per­Pixel Approximation of Uneven Surfaces Terry Welsh Infiscape Corporation January 18, 2004

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