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Proceedings of the 6th Annual North American Conference on AI and Simulation in Games (GAMEON-NA), pp. 5-12, PROCEDURAL GENERATION OF SOKOBAN LEVELS Joshua Taylor and Ian Parberry Dept. of Computer Science & Engin
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Document Date: 2011-09-22 17:21:08


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File Size: 2,40 MB

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Brisbane / Bruxelles / London / /

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The Princeton Review / Facebook / Intel / /

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North America / /

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United States / Australia / United Kingdom / /

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Person Travel / /

Facility

University of Queensland / University of Warwick / Leiden University / University of North Texas / Engineering University of North Texas Denton / /

IndustryTerm

quad-core processor / slower algorithm / iterative deepening algorithm / usual search algorithms / breadth-first search / obvious solution / brute force search / post-processing / /

Organization

AI / Masaryk Univ. / Leiden University / University of North Texas / Computer Science & Engineering University of North Texas Denton / Department of Computer Science and Engineering / Computational Intelligence / Congress / University of Queensland / Interim Department / University of Warwick / Society for the Advancement of the Science of Digital Games / Faculty of Informatics / /

Person

Ian Parberry / Joshua Taylor / /

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individual designer / Secretary / player / author / level designer / Professor / Chair / /

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Java / /

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Texas / Queensland / /

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The Princeton Review / /

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North Texas / /

Technology

somewhat slower algorithm / operating system / certain factor Our algorithm / usual search algorithms / artificial intelligence / Java / iterative deepening algorithm / Simulation / /

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http /

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