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![]() Date: 2014-03-28 19:56:06Shading 3D graphics software Rendering Volume rendering Houdini Shader Ambient occlusion Shading language RenderMan Computer graphics 3D computer graphics Imaging | Add to Reading List |
![]() | IEEE TRANSACTIONS ON VISUALIZATION & COMPUTER GRAPHICS, VOL. –, NO. –, — 1 Real-time Volume-based Ambient Occlusion Georgios Papaioannou, Member, IEEE, Maria Lida Menexi,Charilaos PapadopoulosDocID: 1tNST - View Document |
![]() | Poisson Disk Ray-Marched Ambient Occlusion Ga¨el Sourimant Pascal Gautron Technicolor Research & InnovationDocID: 1tLYo - View Document |
![]() | Screen Space Ambient Occlusion for Non-Photorealistic Rendering Brett Lajzer Rensselaer Polytechnic Institute a)DocID: 1qW2N - View Document |
![]() | SS_Bent_Cones_Klehm11.pdfDocID: 1qRGw - View Document |
![]() | Which GPU-based Algorithms Cut It? Jörn Loviscach J. Loviscach: Which GPU-based algorithms cut it?DocID: 1pFsT - View Document |