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Visual arts / Rendering / Texture synthesis / Morphing / Image texture / Texture mapping / Segmentation / Key frame / 3D modeling / 3D computer graphics / Computer graphics / Imaging


Video Textures Arno Sch¨odl1,2 1 Richard Szeliski2
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Document Date: 2013-12-03 04:35:16


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File Size: 1,10 MB

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City

Orlando / San Francisco / Seattle / Southampton / New Orleans / Kerkyra / Los Angeles / /

Company

B(3) B2 (6) B3 (9) B4 (12) B5 (15) AB / Multimedia Information Systems / A(2) A(2) AB / Microsoft / /

Country

United Kingdom / Greece / /

Facility

Richard Szeliski2 Georgia Institute of Technology / The Hebrew University of Jerusalem / Stanford University / /

IndustryTerm

conventional graphics hardware / video-based view interpolation systems / multi-way cross-fading algorithm / basic algorithms / automatic segmentation algorithm / iterative algorithm / video stabilization software / web browsers / synthesis software takes care / storage device / dynamic programming algorithm / de-ghosting algorithm / display algorithms / image-based rendering algorithms / potential applications / regular inverse warping algorithm / post-processing phase / cross-fading algorithm / /

Organization

University of Washington / Georgia Institute of Technology / Stanford University / US Federal Reserve / Hebrew University of Jerusalem / /

Person

Bob Shaw / /

Position

actor / Video Video loop Video Player / conventional digital video player / player / animation controller / Runner / artist / /

ProgrammingLanguage

L / /

ProvinceOrState

Louisiana / Washington / California / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / Journal of Artificial Intelligence Research / /

SportsLeague

Stanford University / /

Technology

alpha / basic algorithms / analysis algorithm / regular inverse warping algorithm / rendering algorithm / rendering algorithms / scheduling algorithm / digital video / image-based rendering algorithms / Image Processing / display algorithms / two algorithms / cross-fading algorithm / Machine Vision / de-ghosting algorithm / video conferencing / Monte-Carlo sequencing algorithm / automatic segmentation algorithm / 3D graphics / dynamic programming algorithm / caching / frequency modulation / second algorithm / animation / /

URL

http /

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