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Recreation / Game design / Game / Location-based game / Alternate reality games / Leisure / Human behavior / Mixed reality


Evaluating Enjoyment Within Alternate Reality Games Andrew P. Macvean∗ School of Mathematical and Computer Sciences Heriot-Watt University Abstract
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Document Date: 2011-04-24 13:27:24


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City

Reading / /

Company

Computer Sciences / Challenge Games / Wyeth / ACM Press / Tempere University Press / /

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Facility

University of Texas Press / Interactive Computing Georgia Institute of Technology By / /

IndustryTerm

intelligent end-user authoring tool / input devices / /

Movie

A. D. / /

Organization

Enjoyment Within Alternate Reality Games Andrew P. Macvean∗ School of Mathematical and Computer Sciences Heriot-Watt University Abstract Alternate Reality Games / Evaluating Enjoyment Within Alternate Reality Games Andrew P. Macvean∗ School of Mathematical / University of Texas Press / Interactive Computing Georgia Institute of Technology By / Heriot-Watt University / Mark O. Riedl† School / Artificial Intelligence for Interactive Digital Entertaiment / /

Person

Skills Games / VAN L IER / Andrew P. Macvean / Gameflow / Sean Stewart / Mark O. Riedl / Skill Level / P ROPP / V / /

Position

model / Element Player / evaluator / Overall Player / Relevant Characters* Relevant Locations Satisfying Ending* No Dead Ends* Relevant Location Content Interesting Sub-Goals* Overall Player / player / /

PublishedMedium

Lecture Notes in Computer Science / /

Technology

artificial intelligence / /

URL

http /

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