<--- Back to Details
First PageDocument Content
Hidden surface determination / Triangle strip / Shader / ROAM / Terrain rendering / Scientific visualization / Level of detail / 3D modeling / Multigrid method / 3D computer graphics / Computer graphics / Triangle mesh
Hidden surface determination
Triangle strip
Shader
ROAM
Terrain rendering
Scientific visualization
Level of detail
3D modeling
Multigrid method
3D computer graphics
Computer graphics
Triangle mesh

Add to Reading List

Source URL: adilyalcin.me

Download Document from Source Website

File Size: 3,47 MB

Share Document on Facebook

Similar Documents

AUTOMATED EMBROIDERY PROTOTYPE SIMULATION: AN INDEPENDENT STUDY IN 3D COMPUTER GRAPHICS RENDERING Jared Wickman May 14, 2002

DocID: 1u6sQ - View Document

Shape Distributions ROBERT OSADA, THOMAS FUNKHOUSER, BERNARD CHAZELLE, and DAVID DOBKIN Princeton University Measuring the similarity between 3D shapes is a fundamental problem, with applications in computer graphics, co

DocID: 1tnjm - View Document

Semantically-Enriched 3D Models for Common-sense Knowledge Manolis Savva, Angel X.Chang, Pat Hanrahan Computer Science Department, Stanford University {msavva,angelx,hanrahan}@cs.stanford.edu Abstract

DocID: 1tcCx - View Document

On Being the Right Scale: Sizing Large Collections of 3D Models Manolis Savva, Angel X. Chang, Gilbert Bernstein, Christopher D. Manning, Pat Hanrahan Computer Science Department, Stanford University Figure 1: We use a p

DocID: 1tcv7 - View Document

EDA221 – Introduction to Computer Graphics, 2016 Assignment 1 – Solar System In this assignment you will be introduced to the basics of 3D rendering and hierarchical transformations. You will use our C++/OpenGL Fram

DocID: 1tbQw - View Document