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![]() Date: 2015-08-31 16:05:39Computer graphics 3D computer graphics Computing OpenGL Shading Matrices Shader Vertex ARB assembly language Shading language Graphics pipeline Matrix | Source URL: cs.brown.eduDownload Document from Source WebsiteFile Size: 379,31 KBShare Document on Facebook |
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![]() | Lab 3 - Fragment Shaders Support code: /course/cs123/src/labs/lab03 Demo: /course/cs123/bin/cs123_lab03_demo Intro In Lab 2 you used a vertex shader to transform 3D shapes. But the shapes were justDocID: 1rrGw - View Document |
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![]() | GPU-ACCELERATED JOINT 1D AND 2D BARCODE LOCALIZATION ON SMARTPHONES G´abor S¨or¨os Department of Computer Science ETH Zurich, Switzerland ABSTRACT The built-in cameras and powerful processors have turnedDocID: 1pHVV - View Document |
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