Landscape evolution model

Results: 26



#Item
1Earth and Planetary Science Letters – 498 www.elsevier.com/locate/epsl Effects of bedrock landslides on cosmogenically determined erosion rates Nathan A. Niemi a,*, Michael Oskin b, Douglas W. Burbank a,

Earth and Planetary Science Letters – 498 www.elsevier.com/locate/epsl Effects of bedrock landslides on cosmogenically determined erosion rates Nathan A. Niemi a,*, Michael Oskin b, Douglas W. Burbank a,

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Source URL: geomorphology.sese.asu.edu

Language: English - Date: 2008-03-20 23:29:57
2Copyright Ó 2009 by the Genetics Society of America DOI: geneticsThe Genetic Basis of Phenotypic Adaptation II: The Distribution of Adaptive Substitutions in the Moving Optimum Model Michael Kopp1 an

Copyright Ó 2009 by the Genetics Society of America DOI: geneticsThe Genetic Basis of Phenotypic Adaptation II: The Distribution of Adaptive Substitutions in the Moving Optimum Model Michael Kopp1 an

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Source URL: www.mabs.at

Language: English - Date: 2010-08-13 08:13:48
3Climate as main factor controlling the sequence development of two Pleistocene alluvial fans in the Vienna Basin (eastern Austria) — A numerical modelling approach

Climate as main factor controlling the sequence development of two Pleistocene alluvial fans in the Vienna Basin (eastern Austria) — A numerical modelling approach

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Source URL: geologie.univie.ac.at

Language: English - Date: 2011-04-13 05:14:41
4Component-Based Software Architecture for Computational Landscape Modeling Gregory E. Tucker1, Nicole M. Gasparini2, and Erkan Istanbulluoglu3 1  Cooperative Institute for Research in Environmental Sciences (CIRES) and D

Component-Based Software Architecture for Computational Landscape Modeling Gregory E. Tucker1, Nicole M. Gasparini2, and Erkan Istanbulluoglu3 1 Cooperative Institute for Research in Environmental Sciences (CIRES) and D

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Source URL: cybergis.cigi.uiuc.edu

Language: English - Date: 2013-09-17 10:14:56
5Online Evolution in Unreal Tournament 2004 Matthew Patrick, Student Member, IEEE Abstract— Traditional approaches to game AI often feature behaviour that is scripted and predictable. Previous attempts at adaptive AI ha

Online Evolution in Unreal Tournament 2004 Matthew Patrick, Student Member, IEEE Abstract— Traditional approaches to game AI often feature behaviour that is scripted and predictable. Previous attempts at adaptive AI ha

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
6

PDF Document

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Source URL: www.scs-europe.net

Language: English - Date: 2013-04-17 01:06:48
7Microsoft Word - Hill.doc

Microsoft Word - Hill.doc

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Source URL: www.crcleme.org.au

Language: English - Date: 2009-01-14 01:20:05
82006 MSc brochure_ver2.indd

2006 MSc brochure_ver2.indd

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Source URL: crcleme.org.au

Language: English - Date: 2009-01-14 01:15:27
9Sediment Dynamics from the Summit to the Sea (Proceedings of a symposium held in New Orleans, Louisiana, USA, 11–14 DecemberIAHS Publ 367, 80-86, 2014) Distributed soil loss estimation system including ephemera

Sediment Dynamics from the Summit to the Sea (Proceedings of a symposium held in New Orleans, Louisiana, USA, 11–14 DecemberIAHS Publ 367, 80-86, 2014) Distributed soil loss estimation system including ephemera

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Source URL: iahs.info

Language: English - Date: 2014-12-11 06:28:36
10Cooperative Research Centre for Landscape Environments and Mineral Exploration  Regolith Geology and Mineral Exploration An essential 11-day course introducing the fundamentals of regolith geology for mineral explorers a

Cooperative Research Centre for Landscape Environments and Mineral Exploration Regolith Geology and Mineral Exploration An essential 11-day course introducing the fundamentals of regolith geology for mineral explorers a

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Source URL: crcleme.org.au

Language: English - Date: 2009-01-14 01:15:24