Kinect

Results: 381



#Item
171Computing / Reality / Gesture recognition / Kinect / Accelerometer / Augmented reality / Touchscreen / Simulation / User interface / Human–computer interaction / Virtual reality / User interface techniques

A Comparison Between Tilt-input and Facial Tracking as Input Methods for Mobile Games Justin Cuaresma I. Scott MacKenzie

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Source URL: www.yorku.ca

Language: English - Date: 2014-10-24 13:17:12
172Artificial intelligence / Webcams / Actuators / Infrared imaging / Kinect / Virtual camera system / Pulse-width modulation / Human–computer interaction / Computer hardware / Computing

Blind Navigation with a Wearable Range Camera and Vibrotactile Helmet Steve Mann, Jason Huang, Ryan Janzen, Raymond Lo, Valmiki Rampersad, Alexander Chen, Taqveer Doha University of Toronto, Department of Electrical and

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Source URL: www.eyetap.org

Language: English - Date: 2011-11-03 05:46:20
173Imaging / Infrared imaging / 3D computer graphics / Surveillance / Webcams / Kinect / High dynamic range imaging / Tone mapping / Sousveillance / Computer graphics / Computing / Human–computer interaction

Three Dimensional High Dynamic Range Veillance for 3D Range-Sensing Cameras Raymond Lo, Valmiki Rampersad, Jason Huang, Steve Mann Department of Electrical & Computer Engineering, University of Toronto, Toronto, Ontario,

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Source URL: www.eyetap.org

Language: English - Date: 2013-10-12 01:13:08
174Computing / Image processing / Color space / Rendering / Shading / Kinect / Illumination / Color constancy / RGB color model / 3D computer graphics / Computer graphics / Optics

Intrinsic Scene Properties from a Single RGB-D Image Jonathan T. Barron and Jitendra Malik UC Berkeley {barron, malik}@eecs.berkeley.edu Abstract

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Source URL: www.eecs.berkeley.edu

Language: English - Date: 2013-04-13 13:08:22
175User interface techniques / Ergonomics / Chairs / Wheelchair / Kinect / Gesture recognition / Accessibility / Gesture / Motorized wheelchair / Human–computer interaction / Computing / Artificial intelligence

Wheelchair-Based Game Design for Older Adults

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Source URL: hci.usask.ca

Language: English - Date: 2013-06-17 17:10:10
176Industrial design / 3D scanner / Kinect / Magnetic resonance imaging / Human–computer interaction / Computer hardware / Input/output

Microsoft Word - indexauthors2012.doc

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Source URL: www.3dbodyscanning.org

Language: English - Date: 2014-03-28 10:12:48
177Radio resource management / Surface computing / Mobile technology / User interface techniques / Infrared imaging / Handover / Multi-touch / DiamondTouch / Kinect / Human–computer interaction / Input/output / Computer hardware

Microsoft Word - ImprovingDigitalHandoff.v3.docx

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Source URL: hci.usask.ca

Language: English - Date: 2013-05-26 22:22:39
178Imaging / Histogram of oriented gradients / Kinect / Object recognition / Caltech 101 / Computer vision / Artificial intelligence / Vision

A Category-Level 3-D Object Dataset: Putting the Kinect to Work Allison Janoch, Sergey Karayev, Yangqing Jia, Jonathan T. Barron, Mario Fritz, Kate Saenko, Trevor Darrell UC Berkeley and Max-Plank-Institute for Informati

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Source URL: www.eecs.berkeley.edu

Language: English - Date: 2012-07-28 19:03:14
179Game controllers / Multimodal interaction / Internet culture / Cognitive neuroscience / Wii Remote / Avatar / Virtual world / Kinect / Interaction / Human–computer interaction / Computing / Virtual reality

Microsoft Word - remote_impact78.docx

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Source URL: exertiongameslab.org

Language: English - Date: 2013-11-30 10:43:30
180History of video games / Harry Potter and the Deathly Hallows – Part 1 / Harry Potter universe / Magic in Harry Potter / Albus Dumbledore / Harry Potter and the Deathly Hallows / Hermione Granger / Ron Weasley / Harry Potter / Digital media / Windows games / Fiction

title: HPDH1x360 item: MCV AUS KINECT, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

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Source URL: download.xbox.com

Language: English - Date: 2012-02-09 13:14:53
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