ITU

Results: 7341



#Item
201Genetic algorithms / Logic puzzles / Puzzle video games / Sudoku / Recreational mathematics / Genetic operator / Crossover / Puzzle / Chromosome / Mathematics of Sudoku / Sudoku solving algorithms

Solving Sudoku with Genetic Operations that Preserve Building Blocks Yuji Sato, Member, IEEE, and Hazuki Inoue averting the destruction of BB in an attempt to increase the accuracy of GA solutions of Sudoku puzzles. Sect

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
202Artificial intelligence / Software architecture / Software engineering / Cognitive architecture / Automated planning and scheduling / Cognitive science / Subsumption architecture / Models of computation / Behavior tree / Finite-state machine / Intelligent agent / Agent architecture

Representational Complexity of Reactive Agents Frederick W. P. Heckel, Member, IEEE, G. Michael Youngblood, Member, IEEE, and Nikhil S. Ketkar Abstract— Reactive agents are an important part of video games and numerous

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Source URL: game.itu.dk

Language: English
203Sports / Aquathlon / Triathlon / International Telecommunication Union / International Triathlon Union / Lauren Campbell

AGE GROUP UNIFORM RULES 1. Overview: 1.1. To compete in ITU events, athletes must comply with the ITU Uniform Rules.

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Source URL: www.triathlon.org

Language: English - Date: 2014-01-16 10:39:52
204Software / Gaming / Video game development / Bots / Digital media / Windows games / Linux games / Video game bot / First-person shooters / Internet bot / Unreal Tournament / Genetic algorithm

Evolving the Cooperative Behaviour in UnrealTM Bots A.M. Mora, M.A. Moreno, J.J. Merelo, P.A. Castillo, M.G. Arenas and J.L.J. Laredo Abstract— This paper presents an approach to the evolution of the cooperative behavi

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
205Philosophy / Ethics / Kantianism / Game design / Deontological ethics / Categorical imperative / Kantian ethics / Immanuel Kant / Universalizability / Game mechanics / Maxim / Rules of chess

Prototyping Kant-inspired Reflexive Game Mechanics Mark J. Nelson Center for Computer Games Research ITU Copenhagen Copenhagen, Denmark

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Source URL: www.kmjn.org

Language: English - Date: 2016-06-17 09:59:02
206

AI for Dynamic Team-mate Adaptation in Games Aswin Thomas Abraham and Kevin McGee Abstract—There is a long tradition of developing games in which the difficulty level is dynamically adapted to the performance of human

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
    207Information theory / Statistical theory / Statistics / Academia / Mathematics / Formal sciences / Game theory / Strategy / Mutual information / Entropy / Continuous game / Artificial intelligence

    Relevant Information as a Formalised Approach to Evaluate Game Mechanics Christoph Salge and Tobias Mahlmann Abstract— We present a new approach to use adaptive AI and Information Theory to aid the evaluation of game m

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    Source URL: game.itu.dk

    Language: English - Date: 2010-08-11 15:23:00
    208Cheating / Behavior / Gaming / Action philosophy) / Cheaters / Cheating in video games / Cheating in poker / BradleyTerry model / Cheat

    Probabilistic Approaches to Cheating Detection in Online Games Laetitia Chapel, Dmitri Botvich and David Malone Abstract— Cheating is a key issue in online games, as it reduces the satisfaction of honest players with a

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    Source URL: game.itu.dk

    Language: English - Date: 2010-08-10 12:41:00
    209

    KARLSON Mai 2016 | Ausgabe Nr. 3 SAN I E RU NGSZ E ITU NG

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    Source URL: www.kms-sonne.de

    Language: German - Date: 2016-05-24 10:17:45
      210

      Allgemeine Geschäftsbedingungen ITU World Triathlon Hamburg 2016 § 1 VORAUSSETZUNGEN (1) Teilnehmen kann jeder, der sich ordnungsgemäß für den ITU World Triathlon Hamburg 2016 angemeldet hat. Voraussetzung einer ord

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      Source URL: wts-assets.triathlon.org

      Language: German - Date: 2015-12-14 15:23:50
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