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![]() Date: 2009-04-05 17:42:53Virtual reality OpenGL Application programming interfaces Video game development GPGPU High Level Shader Language GLSL Shader Shading language Computing Software Computer graphics | Add to Reading List |
![]() | Microsoft Word - UserGuide.docDocID: 1rac4 - View Document |
![]() | Technical Report Snow Accumulation Abstract Games these days are requiring more and more art time. Schedules are blowing out, an game developers are struggling to meet tight schedules. Any method that can produce goodDocID: 1oZ1B - View Document |
![]() | Eurographics Symposium on RenderingKavita Bala, Philip Dutré (Editors) Motion Blur for Textures by Means of Anisotropic Filtering J. Loviscach Hochschule Bremen, Bremen, GermanyDocID: 1oLw0 - View Document |
![]() | Ihor Dykhta DocID: 1glya - View Document |
![]() | Proceedings Template - WORDDocID: 18KrN - View Document |