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![]() Date: 2002-12-09 20:51:47Computer graphics Application programming interfaces GPGPU Graphics hardware DirectX Microsoft Direct3D Graphics processing unit Shading language High Level Shader Language Software Computing Virtual reality | Add to Reading List |
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![]() | Technical Report Snow Accumulation Abstract Games these days are requiring more and more art time. Schedules are blowing out, an game developers are struggling to meet tight schedules. Any method that can produce goodDocID: 1oZ1B - View Document |
![]() | Eurographics Symposium on RenderingKavita Bala, Philip Dutré (Editors) Motion Blur for Textures by Means of Anisotropic Filtering J. Loviscach Hochschule Bremen, Bremen, GermanyDocID: 1oLw0 - View Document |
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![]() | Proceedings Template - WORDDocID: 18KrN - View Document |