First Page | Document Content | |
---|---|---|
![]() Date: 2008-04-29 17:59:33Computing DirectX High Level Shader Language Shader D3DX Vertex Geometry instancing Truevision3D Computer graphics 3D computer graphics Shading | Add to Reading List |
![]() | Fast but Detailed Folds and Wrinkles on Graphics Hardware Hochschule BremenDocID: 1oNvl - View Document |
![]() | Cubes All The Way Down FEZ Technical Post-Mortem By Renaud Bédard, Programmer (Polytron)DocID: 12uCi - View Document |
![]() | Cubes All The Way Down Renaud Bédard Programmer, Polytron About Me ●DocID: WLSO - View Document |
![]() | SkinnedInstancingWhitePaperDocID: RlZV - View Document |