<--- Back to Details
First PageDocument Content
Rendering / Radiosity / Micropolygon / Shader / Ray tracing / Clipping / 3D modeling / Hidden surface determination / Jim Blinn / 3D computer graphics / Computer graphics / Imaging
Date: 2008-09-02 17:14:39
Rendering
Radiosity
Micropolygon
Shader
Ray tracing
Clipping
3D modeling
Hidden surface determination
Jim Blinn
3D computer graphics
Computer graphics
Imaging

Add to Reading List

Source URL: excelsior.biosci.ohio-state.edu

Download Document from Source Website

File Size: 922,22 KB

Share Document on Facebook

Similar Documents

Prospects for a more robust, simpler and more efficient shader cross-compilation pipeline in Unity with SPIR-VChristophe Riccio, OpenGL Democratizing games

DocID: 1u6e9 - View Document

Grids with shader=faceted interp

DocID: 1tIhQ - View Document

Grids with shader=faceted

DocID: 1tCUt - View Document

Page 1 Vulkan 1.0 Quick Reference VulkanĀ® is a graphics and compute API consisting of procedures and functions to specify shader programs, compute kernels, objects,

DocID: 1twrm - View Document

606_Advanced Metal Shader Optimization_Final.key

DocID: 1tp3v - View Document