Back to Results
First PageMeta Content
Imaging / Rendering / Ray tracing / Rasterisation / Shadow mapping / Irregular Z-buffer / Shadow volume / Hidden surface determination / GPGPU / 3D computer graphics / Computer graphics / Optics


Fast Hard and Soft Shadow Generation on Complex Models using Selective Ray Tracing UNC CS Technical Report TR09-004, January 2009 Christian Lauterbach∗
Add to Reading List

Document Date: 2009-07-27 12:29:45


Open Document

File Size: 2,64 MB

Share Result on Facebook

City

Efficient Physically / /

Company

GPU / NVIDIA / Intel / /

/

Facility

Helsinki University of Technology / University of North Carolina / Chapel Hill / Sibenik cathedral / Christian Lauterbach∗ Qi Mo† Dinesh Manocha‡ University of North Carolina / Chapel Hill University of North Carolina / /

IndustryTerm

rasterization algorithms / pure ray-traced reference solution / geometry-based soft shadow algorithm using graphics hardware / real-time soft shadows algorithms / ray tracing solution / present fast algorithms / interactive applications / ray-traced shadow generation algorithm / hybrid algorithms / rasterization hardware / actual ray tracing algorithm / soft shadow algorithm / improved algorithm / shadow algorithm / rasterization algorithm / hybrid rendering algorithm / selective ray tracing algorithm / shadow algorithms / software simulator / shadow mapping algorithm / hybrid shadow rendering algorithm / hard and soft shadow generation algorithms / shadow mapping algorithms / hybrid shadow generation algorithms / /

NaturalFeature

Chapel Hill / /

OperatingSystem

Windows XP / /

Organization

Core2 Duo / Ray / National Science Foundation / University of North Carolina / Helsinki University of Technology / Disruptive Technology Office / Eurographics Association / /

Person

Pixel / Ray Tracing / P OPESCU / V / Christian Lauterbach∗ Qi Mo / Foley / /

Product

dihedral / /

ProvinceOrState

North Carolina / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / /

RadioStation

RT 1066 / /

Technology

CUDA algorithm / shadow algorithms / underlying sampling algorithm / hard and soft shadow generation algorithms / hybrid rendering algorithm / real-time soft shadows algorithms / much improved algorithm / actual ray tracing algorithm / rasterization algorithm / soft shadow algorithm / hybrid shadow generation algorithms / rasterization algorithms / ray-traced shadow generation algorithm / hybrid algorithms / random access / hybrid shadow rendering algorithm / shadow mapping algorithm / selective ray tracing algorithm / shadow mapping algorithms / Physically-Based Shadow Algorithms / shadow algorithm / geometry-based soft shadow algorithm / CAD / /

SocialTag