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![]() Date: 2009-04-05 17:42:55GPGPU Video cards Computer graphics Video game development Graphics processing unit Graphics pipeline Rasterisation BrookGPU Graphics hardware Computer hardware Computing | Add to Reading List |
![]() | Beyond Programmable Shading Scheduling the Graphics Pipeline Jonathan Ragan-Kelley, MIT CSAIL 9 August 2011DocID: 1uxum - View Document |
![]() | Lab 3 - Fragment Shaders Support code: /course/cs123/src/labs/lab03 Demo: /course/cs123/bin/cs123_lab03_demo Intro In Lab 2 you used a vertex shader to transform 3D shapes. But the shapes were justDocID: 1rrGw - View Document |
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![]() | GPU-ACCELERATED JOINT 1D AND 2D BARCODE LOCALIZATION ON SMARTPHONES G´abor S¨or¨os Department of Computer Science ETH Zurich, Switzerland ABSTRACT The built-in cameras and powerful processors have turnedDocID: 1pHVV - View Document |
![]() | Re se a rch F e at u re Characterizing the Performance and Power Consumption of 3D Mobile GamesDocID: 1pDnT - View Document |