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Shading / Virtual reality / Graphics libraries / Graphics standards / Application programming interfaces / Scene graph / OpenGL / Rendering / Shader / QuickDraw 3D / Rasterisation
Date: 2015-09-02 16:13:03
Shading
Virtual reality
Graphics libraries
Graphics standards
Application programming interfaces
Scene graph
OpenGL
Rendering
Shader
QuickDraw 3D
Rasterisation

Project 4 Sceneview 2 You are required to implement a program that will build a scene graph internally and then efficiently render the scene to the display using calls to OpenGL. You will

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