<--- Back to Details
First PageDocument Content
Computing / Computer graphics / Nvidia / GPGPU / Shading / Sugarscape / Agent-based model / GeForce / Graphics processing unit / Computer hardware / Video cards / Graphics hardware
Date: 2007-12-17 10:56:24
Computing
Computer graphics
Nvidia
GPGPU
Shading
Sugarscape
Agent-based model
GeForce
Graphics processing unit
Computer hardware
Video cards
Graphics hardware

Add to Reading List

Source URL: www.me.mtu.edu

Download Document from Source Website

File Size: 121,30 KB

Share Document on Facebook

Similar Documents

Computing / Software / Simulation / Multi-agent systems / Artificial life / Scientific modeling / NetLogo / Agent-based model / Logo / Repast / Conceptual model / Sugarscape

Computing Reviews, the leading online review service for computing literature. Search An introduction to agent­based modeling : modeling natural, social, and

DocID: 1rfUI - View Document

Artificial life / Simulation / Multi-agent systems / Free software / Self-organization / Agent-based model / Sugarscape / Swarm / Repast / Ant colony optimization algorithms / Social simulation / MASON

MASON: A JAVA MULTI-AGENT SIMULATION LIBRARY G. C. BALAN, Department of Computer Science C. CIOFFI-REVILLA, Center for Social Complexity* S. LUKE, Department of Computer Science ∗ L. PANAIT, Department of Computer Scie

DocID: 1oPkj - View Document

Sugarscape_FanFic_2105.indd

DocID: 1gQka - View Document

Academic publishing / Electronic publishing / Complex systems theory / Library science / Technical communication / Open source / Agent-based model / Open access / Sugarscape / Science / Knowledge / Publishing

Open Source Research, A Quiet Revolution Owen Densmore Complexity Workshop

DocID: 13H6K - View Document

Knowledge / Agent-based model / Economic model / Social simulation / Joshua M. Epstein / Generative science / Scientific modelling / Sugarscape / Conceptual model / Science / Ethology / Scientific modeling

©Copyright JASSS Joshua M. EpsteinWhy Model? Journal of Artificial Societies and Social Simulation vol. 11, no. 4 12

DocID: 11JzE - View Document