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Studying Thermal Management for Graphics-Processor Architectures Jeremy W. Sheaffer, Kevin Skadron, David P. Luebke Department of Computer Science The University of Virginia {jws9c, skadron, luebke}@cs.virginia.edu
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Document Date: 2005-02-15 14:08:33


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IBM / GPUs / GPU / MCD / NVIDIA / Vertex / /

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Event

Reorganization / /

Facility

OpenGL pipeline / Computer Science The University of Virginia / CPU pipeline / /

IndustryTerm

energy efficient design points / stream infrastructure / suitable publiclyavailable simulation infrastructure / 300MHz processors / software renderer / energy-efficiency standpoint / energy efficiency experiments / energy-efficiency data / energy efficiency gain / thermal management / energy efficiency perspective / energy efficiency metric / cell technology / energy / resolution systems / fragment processing power / power management / purpose processors / Graphics processors / graphics hardware / purpose processor / thermal systems / energy efficiency studies / streaming infrastructure / semiconductor technology generations / graphics processor / energy efficiency / partitioned high-resolution chip / low resolution chip / branch predictor algorithms / pipeline builder / simulation systems / scientific computing / simulation infrastructure / energy efficiency optimum / /

NaturalFeature

Chromium stream / /

Organization

General Purpose Graphics Processing Unit / University of Virginia / David P. Luebke Department / /

Person

Texture / Purpose Graphics / Kevin Skadron / David P. Luebke / Jeremy W. Sheaffer / /

Position

driver / asynchronous event model for communication / architect / model / /

Product

Qsilver / Chromium / Samsung NV40 Digital Camera / Framebuffer / /

ProgrammingLanguage

RC / /

Technology

semiconductor / vertex processor / Graphics processors / API / simulation system / purpose processor / Runtime Pipeline Configuration Off-chip / partitioned high-resolution chip / cellular telephone / 300MHz processors / graphics processor / purpose processors / branch predictor algorithms / cell phones / low resolution chip / 3D graphics / The chip / simulation / cell technology / /

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