GamePlay

Results: 578



#Item
81

Accessible and Mobile Casual Gaming Joy Kim and Jonathon Ricaurte, Accessibility Capstone, Winter 2011 Problem Gameplay & Accessibility

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Source URL: mobileaccessibility.cs.washington.edu

Language: English - Date: 2011-06-08 15:50:27
    82Software / Gaming / Digital media / Windows games / Infographics / Timeline / Visualization / Simulation / Gameplay / Cut the Rope / Procedural generation

    A Progressive Approach to Content Generation Mohammad Shaker1 , Noor Shaker2 , Julian Togelius2 and Mohamed Abou-Zleikha3 1 Joseph Fourier University, Grenoble, France

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    Source URL: julian.togelius.com

    Language: English - Date: 2015-03-11 02:29:40
    83Algorithm / Mathematical logic / Theoretical computer science / Gameplay / Game / Academia / Human behavior

    A Projection-Based Approach for Real-time Assessment and Playability Check for Physics-Based Games Mohammad Shaker1 , Noor Shaker2 , Mohamed Abou-Zleikha3 and Julian Togelius4 1 Joseph Fourier University, Grenoble, Fran

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    Source URL: julian.togelius.com

    Language: English - Date: 2015-03-11 02:50:59
    84

    A Prototype using Territories and an Affordance Tree for Social Simulation Gameplay Tilman Geishauser, Yun-Gyung Cheong, Mark J. Nelson Center for Computer Games Research IT University of Copenhagen, Denmark

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    Source URL: fdg2014.org

    Language: English - Date: 2014-04-16 19:57:40
      85

      Ice-Bound: Combining Richly-Realized Story with Expressive Gameplay Aaron A. Reed, Jacob Garbe, Noah Wardrip-Fruin, and Michael Mateas University of California Santa Cruz 1156 High Street, Santa Cruz, CA

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      Source URL: fdg2014.org

      Language: English - Date: 2014-04-16 19:58:58
        86

        Gameplay semantics for authoring adaptivity in mobile games Ricardo Lopes Ken Hilf

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        Source URL: www.fdg2013.org

        Language: English - Date: 2013-05-13 11:35:32
          87

          A Prototype using Territories and an Affordance Tree for Social Simulation Gameplay Tilman Geishauser, Yun-Gyung Cheong, Mark J. Nelson Center for Computer Games Research IT University of Copenhagen, Denmark

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          Source URL: www.fdg2014.org

          Language: English - Date: 2014-04-16 19:57:40
            88Gaming / Virtual reality / Video game culture / Game design / Gameplay / Emotion / Avatar / Wii Remote / Humancomputer interaction / Computing

            CHI 2011 • Work-in-Progress May 7–12, 2011 • Vancouver, BC, Canada Wriggle: An Exploration of Emotional and Social Effects of Movement

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            Source URL: katherineinterface.com

            Language: English - Date: 2012-08-01 05:59:25
            89

            Available now Power up your gameplay Tap, connect, collect Mario™

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            Source URL: sh.nintendo.se

            Language: English - Date: 2015-09-15 07:45:37
              90

              INSTALLATION UND AUFBAU AUSGEZEICHNETES GAMEPLAY MACHINA EX ZOCKT Statt mit Bildschirm und Tastatur wird mit Räumen,

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              Source URL: machinaex.de

              Language: German - Date: 2014-01-26 11:49:50
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