GLSL

Results: 149



#Item
51OpenGL / Application programming interfaces / Shading / Virtual reality / Cross-platform software / Shader / GLSL / High Level Shader Language / Microsoft Direct3D / Software / Computer graphics / Computing

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Source URL: www.seas.upenn.edu

Language: English - Date: 2012-07-10 07:52:15
52Software / Shading / 3D computer graphics / Video game development / Shader / Vertex / GLSL / Pixel buffer / Framebuffer Object / Computer graphics / Computing / OpenGL

4.3 Compatibility Specification y ra Ar

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
53Software / 3D computer graphics / Shading / Video game development / Shader / GLSL / Pixel buffer / Vertex / Framebuffer Object / Computer graphics / Computing / OpenGL

4.3 C o r e S p e c i fi c a t i o n y ra Ar

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
54OpenGL / Application programming interfaces / Shading / Video game development / Virtual reality / GLSL / Shader / Shading language / OpenVG / Computer graphics / Computing / Software

The OpenGL® Shading Language Language Version: 4.50 Document Revision: 5 30-Jan-2015 Editor: John Kessenich, LunarG Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost

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Source URL: www.opengl.org

Language: English - Date: 2015-02-02 22:02:05
55Software / 3D computer graphics / Shading / Video game development / GLSL / Shader / Multisample anti-aliasing / Pixel buffer / Vertex / Computer graphics / OpenGL / Computing

R The OpenGL Graphics System: A Specification (Version 3.3 (Core Profile) - March 11, 2010)

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
56Computing / GLSL / Shader / Multisample anti-aliasing / Pixel buffer / Vertex / Framebuffer Object / Rasterisation / ARB / Computer graphics / OpenGL / Software

R The OpenGL Graphics System: A Specification (Version 4.0 (Core Profile) - March 11, 2010)

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
57Software / Shader / GLSL / Pixel buffer / Vertex / Framebuffer Object / OpenCL / Framebuffer / Shading language / Computer graphics / OpenGL / Computing

R The OpenGL Graphics System: A Specification (Version 4.5 (Core Profile) - February 2, 2015)

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Source URL: www.opengl.org

Language: English - Date: 2015-02-04 01:53:05
58OpenGL / Application programming interfaces / Shading / Video game development / Virtual reality / GLSL / Shader / OpenVG / Shading language / Computer graphics / Computing / Software

The OpenGL® Shading Language Language Version: 4.10 Document Revision: 6 24-Jul-2010

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
59OpenGL / Application programming interfaces / Shading / Video game development / Virtual reality / GLSL / Shader / Shading language / OpenVG / Computer graphics / Computing / Software

The OpenGL® Shading Language Language Version: 4.50 Document Revision: 5 30-Jan-2015 Editor: John Kessenich, LunarG Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost

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Source URL: www.opengl.org

Language: English - Date: 2015-02-02 22:02:05
60Computing / GLSL / Multisample anti-aliasing / Shader / Pixel buffer / Framebuffer Object / Rasterisation / Vertex / Rendering / OpenGL / Computer graphics / Software

R The OpenGL Graphics System: A Specification (Version 4.2 (Compatibility Profile) - April 27,

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
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