GGP

Results: 219



#Item
11Game artificial intelligence / Mathematics / Gaming / Mathematical logic / Eval / Mathematical optimization / Game Description Language / Function / FO / Computer chess

Fluxplayer: A Successful General Game Player Stephan Schiffel and Michael Thielscher Department of Computer Science Dresden University of Technology {stephan.schiffel,mit}@inf.tu-dresden.de

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Source URL: ggp.stanford.edu

Language: English - Date: 2009-04-21 15:13:54
12Search algorithms / Game artificial intelligence / Combinatorial optimization / Routing algorithms / Data types / Minimax / A* search algorithm / Monte Carlo method / Tree traversal / UCT / Tree / Monte Carlo tree search

Bandit based Monte-Carlo Planning Levente Kocsis and Csaba Szepesv´ari Computer and Automation Research Institute of the Hungarian Academy of Sciences, Kende u, 1111 Budapest, Hungary

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Source URL: ggp.stanford.edu

Language: English - Date: 2009-04-20 18:54:11
13Genetic genealogy / DNA / Citizen science / Mitochondrial genetics / Mitochondrial DNA / Genealogy / Y chromosome / Genealogical DNA test / GeneTree

New Mexico Genealogical Society’s Genetic Genealogy Project (NMGS-GGP) Miguel A. Tórrez, Chair SHARING OF GENEALOGY The intent of the NMGS Genetic Genealogy project is to provide genetic and genealogical information f

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Source URL: www.nmgs.org

Language: English - Date: 2015-08-26 19:30:52
14Game artificial intelligence / Heuristics / Operations research / Mathematical optimization / Eval / Computer chess / Function / Gameplay

Automatic Construction of a Heuristic Search Function for General Game Playing Stephan Schiffel and Michael Thielscher Department of Computer Science Dresden University of Technology {stephan.schiffel,mit}@inf.tu-dresden

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Source URL: ggp.stanford.edu

Language: English - Date: 2008-04-22 15:02:34
15Symmetry / Algebraic graph theory / Graph automorphism / Symmetry in mathematics / Regular icosahedron / Graph coloring / Graph / Petersen graph / Nauru graph

Symmetry Detection in General Game Playing Stephan Schiffel Department of Computer Science Dresden University of Technology

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Source URL: ggp.stanford.edu

Language: English - Date: 2009-05-18 11:49:39
16Machine learning / Artificial intelligence / Game artificial intelligence / Applied mathematics / Computational neuroscience / Game theory / Cybernetics / Ant colony optimization algorithms / General game playing / Reinforcement learning / Computer Go / Q-learning

Learning and Knowledge Generation in General Games Shiven Sharma, Ziad Kobti, Scott Goodwin Abstract— General Game Playing (GGP) aims at developing game playing agents that are able to play a variety of games and in th

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Source URL: www.csse.uwa.edu.au

Language: English
17

Playout Policy Adaptation for Games Tristan Cazenave∗ LAMSADE Université Paris-Dauphine Abstract. Monte Carlo Tree Search (MCTS) is the state of the art algorithm for General Game Playing (GGP). We propose to learn a

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Source URL: www.lamsade.dauphine.fr

Language: English - Date: 2015-05-28 11:50:53
    18

    PDF Document

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    Source URL: www.ggp.com

    Language: English - Date: 2015-09-11 10:17:51
      19Economy / Money / Finance / Payment systems / E-commerce / Credit cards / Merchant services / Debit cards / Stored-value card / Card security code / American Express / Loyalty program

      Microsoft Word - Revised- Reward Card Terms and Conditions- FREEDOMdoc

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      Source URL: www.ggp.com

      Language: English - Date: 2015-05-22 10:24:56
      20

      NEWSLE T TER GENERATIONS & GENDER PROGRAMME NOAugust 2015

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      Source URL: www.ggp-i.org

      Language: English - Date: 2015-08-23 16:33:55
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