<--- Back to Details
First PageDocument Content
Software architecture / Three-layer architecture / ATLANTIS architecture / Subsumption architecture / Allen / Robot / Reactive planning / Autonomous robot / Mobile robot / Robotics / Artificial intelligence / Cognitive architecture
Date: 2008-08-13 23:40:51
Software architecture
Three-layer architecture
ATLANTIS architecture
Subsumption architecture
Allen
Robot
Reactive planning
Autonomous robot
Mobile robot
Robotics
Artificial intelligence
Cognitive architecture

On Three-Layer Architectures Erann Gat Jet Propulsion Laboratory

Add to Reading List

Source URL: www.flownet.com

Download Document from Source Website

File Size: 48,21 KB

Share Document on Facebook

Similar Documents

Artificial intelligence / Robotics / Humanoid robots / Massachusetts Institute of Technology / Social robots / Human communication / Humanrobot interaction / Robot / Subsumption architecture / Domestic robot / Cog / Autonomous robot

Development and Evaluation of Interactive Humanoid Robots TAKAYUKI KANDA, MEMBER, IEEE, HIROSHI ISHIGURO, MEMBER, IEEE, MICHITA IMAI, MEMBER, IEEE, AND TETSUO ONO Invited Paper

DocID: 1r6iS - View Document

Artificial intelligence / Software architecture / Software engineering / Cognitive architecture / Automated planning and scheduling / Cognitive science / Subsumption architecture / Models of computation / Behavior tree / Finite-state machine / Intelligent agent / Agent architecture

Representational Complexity of Reactive Agents Frederick W. P. Heckel, Member, IEEE, G. Michael Youngblood, Member, IEEE, and Nikhil S. Ketkar Abstract— Reactive agents are an important part of video games and numerous

DocID: 1nQPF - View Document

Artificial intelligence / Computational neuroscience / Cybernetics / Multi-agent systems / Computational statistics / Subsumption architecture / Artificial neural network / Evolutionary robotics / Agent-based model / Computational intelligence / Genetic algorithm / Neuroevolution

Scaling-up Behaviours in EvoTanks: Applying Subsumption Principles to Artificial Neural Networks Thomas Thompson and John Levine Abstract— Applying evolution to generate simple agent behaviours has become a successful

DocID: 1nG88 - View Document

Artificial intelligence / Blizzard games / Windows games / Multiplayer online games / Video games with isometric graphics / Reactive planning / StarCraft / Intelligent agent / Micromanagement / Multi-agent system / Subsumption architecture / Cognitive architecture

Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

DocID: 1nwlO - View Document

Science / Cognitive architecture / Software architecture / Robot / Fuzzy control system / Subsumption architecture / Mobile robot / Behavior-based robotics / Cognitive robotics / Robotics / Artificial intelligence / Fuzzy logic

JOURNAL OF COMPUTERS, VOL. 4, NO. 4, APRILModeling and Analysis for Obstacle Avoidance of a Behavior-Based Robot with Objected

DocID: 18Zcs - View Document