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OpenGL / Software / Shading / Fragment / Alpha compositing / Image processing / Shader / Z-buffering / Framebuffer Object / Computer graphics / 3D computer graphics / Computing


Order Independent Transparency with Dual Depth Peeling Louis Bavoil, Kevin Myers
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Document Date: 2008-02-14 17:55:02


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File Size: 1,10 MB

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Company

GPU / /

IndustryTerm

depth peeling algorithm / post-processing full screen pass / image-based solution / /

Organization

Csrc / /

Person

Stanford Dragon / Kevin Myers / /

Position

default model / /

ProgrammingLanguage

D / /

Technology

alpha / depth peeling algorithm / /

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