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![]() Date: 2014-04-12 08:19:49Software Shading 3D computer graphics Video game development Shader Vertex GLSL Pixel buffer Framebuffer Object Computer graphics Computing OpenGL | Add to Reading List |
![]() | The OpenGL Framebuffer Object Extension Simon Green NVIDIA Corporation OverviewDocID: 1t7pW - View Document |
![]() | R OpenGL ES Common Profile Specification VersionFull Specification)DocID: 1qyUR - View Document |
![]() | 4.3 Compatibility Specification y ra ArDocID: 1lxHx - View Document |
![]() | Order Independent Transparency with Dual Depth Peeling Louis Bavoil, Kevin MyersDocID: 12EMp - View Document |
![]() | John Carmack Archive - .planhttp://www.team5150.com/~andrew/carmack March 18, 2007 ContentsDocID: 12vUy - View Document |