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Military science fiction / Cybernetics / Evolutionary algorithms / Multi-objective optimization / Genetic algorithm / StarCraft / Real-time strategy / Procedural generation / Fitness function / Games / Mathematical optimization / Blizzard games


Multiobjective Exploration of the StarCraft Map Space Julian Togelius, Mike Preuss, Nicola Beume, Simon Wessing, Johan Hagelb¨ack, Georgios N. Yannakakis Abstract—This paper presents a search-based method for generati
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Document Date: 2013-08-26 11:58:49


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File Size: 1,58 MB

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City

Optimization / Copenhagen / Ronneby / Dortmund / /

Company

Super Mario Bros / MIT Press / Google Group / /

Country

Germany / Sweden / Denmark / /

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Event

Natural Disaster / /

Facility

Dwarf Fortress / ACM Digital Library / IT University of Copenhagen / Blekinge Institute of Technology / /

IndustryTerm

generation algorithm / technology tree / vespene gas / software agents / faster car / procedural terrain generation using software agents / infeasible solutions / multiobjective evolutionary algorithm / real-time terrain generation / gas wells / continuous search space / automatic online content creation / black box algorithms / evolutionary algorithm / generate-and-test algorithms / evolutionary algorithms / design support tools / search algorithm / multiobjective evolutionary algorithms / intuitive solution / diamondsquare algorithm / uncomplicated algorithm / classical optimization algorithms / closest gas wells / incomparable solutions / genetic algorithm / i.e. solutions / optimization algorithms / industrial applications / excellent design support tools / search-based method / map generation algorithm / design support tool / search-based approach / evolutionary search / candidate solutions / map creation algorithm / search points / realworld applications / search space / procedural map generation algorithms / fractal-based terrain generation algorithms / multi-objective genetic algorithm / Search-based procedural content generation / i . e .ii . e ..i . e .ei . e ..i . e . i . e .si . e .oi . e .li . e .ui . e .ti . e .ii . e .oi . e .ni . e .si . e . / /

Organization

AI / MIT / Computational Intelligence / Ministry of Science / Technology and Innovation / Danish Research Agency / Queensland Univ. of Technology / United Nations / Congress On Evolutionary Computation / Institute of Technology / University of Copenhagen / /

Person

Nicola Beume / Vega / Simon Wessing / Mike Preuss / Rogue / Johan Hagelb¨ack / /

Position

map editor / Prime Minister / MP / player / good player / particular player / designer / single player / player experience / /

Product

RPG / /

PublishedMedium

Complex Systems / /

SportsEvent

Role-Playing Games / /

Technology

fractal-based terrain generation algorithms / relatively uncomplicated algorithm / SMS / map generation algorithm / evolutionary algorithm / search algorithm / diamondsquare algorithm / multi-objective genetic algorithm / genetic algorithm / map creation algorithm / GIF / artificial intelligence / generation algorithm / generate-and-test algorithms / Multiobjective evolutionary algorithms / optimization algorithms / procedural map generation algorithms / classical optimization algorithms / classical A* algorithm / multiobjective evolutionary algorithm / simulation / genotype / recombination / black box algorithms / flash / /

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