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Date: 2016-04-21 19:22:163D computer graphics Tessellation CatmullClark subdivision surface Shader Subdivision surface Displacement mapping Vertex Direct3D Quadtree Computer representation of surfaces Face Finite subdivision rule | Efficient GPU Rendering of Subdivision Surfaces using Adaptive QuadtreesAdd to Reading ListSource URL: www.graphics.stanford.eduDownload Document from Source WebsiteFile Size: 4,49 MBShare Document on Facebook |