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Image processing / Shading / Virtual reality / Spatial anti-aliasing / Deferred shading / Shader / Transparency / Pixel / Rendering / Computer graphics / 3D computer graphics / Computing


Stochastic Transparency Eric Enderton NVIDIA Erik Sintorn Chalmers University of Technology
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Document Date: 2013-07-14 12:11:29


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File Size: 3,48 MB

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Company

NVIDIA / GPU / /

Facility

Stochastic Transparency Eric Enderton NVIDIA Erik Sintorn Chalmers University / /

IndustryTerm

thin media / recent graphics hardware / parallel hardware / multi-sample z-buffer hardware / interactive graphics software systems / rasterization hardware / thin media case / /

Organization

Chalmers University of Technology / /

Person

Peter Shirley / Erik Sintorn / David Luebke / /

Position

Carpenter / Porter / /

Product

R0 / /

Technology

alpha / CAD / /

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