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Deferred shading / Z-buffering / Rasterisation / Rendering / Graphics pipeline / Shader / Shading / High dynamic range rendering / Hidden surface determination / 3D computer graphics / Computer graphics / Imaging


Secrets of CryENGINE 3 Graphics Technology Contents: Rendering Pipeline Position Reconstruction Coverage Buffer Deferred Lighting
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Document Date: 2012-01-08 09:55:54


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File Size: 2,98 MB

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Company

GPU / /

Facility

Rendering Pipeline / /

IndustryTerm

final solution / /

Person

Crytek Physically / Nicolas Schulz Tiago Sousa / /

Position

dst RT / Engineer / /

Product

PS3 / /

Technology

3 Graphics Technology / /

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