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![]() Date: 2014-06-05 09:51:35Virtual reality 3D computer graphics User interface techniques Computer animation Video game controllers Skeletal animation Inverse kinematics 3D user interaction Linkage Input device Motion capture Euler angles | Add to Reading List |
![]() | Realtime Performance-Based Facial Animation Thibaut Weise Sofien Bouaziz Hao LiDocID: 1rgA9 - View Document |
![]() | Bounded Biharmonic Weights for Real-Time DeformationDocID: 1pKDD - View Document |
![]() | A Powell Optimization Approach for Example-Based Skinning in a Production Animation Environment Xiao Xian ∗ Nanyang Technological University Seah Hock Soon Nanyang Technological UniversityDocID: 1p2SH - View Document |
![]() | Tangible and Modular Input Device for Character ArticulationDocID: 1nz62 - View Document |
![]() | At Ex’pression College, we produce more than just college graduates. We hone the next generation of filmmakers, animators, game designers, music producers, graphic designers, and sound artists. Our graduates are led bDocID: 1apxW - View Document |