<--- Back to Details
First PageDocument Content
3D computer graphics / Tessellation / CatmullClark subdivision surface / Shader / Subdivision surface / Displacement mapping / Vertex / Direct3D / Quadtree / Computer representation of surfaces / Face / Finite subdivision rule
Date: 2016-04-21 19:22:16
3D computer graphics
Tessellation
CatmullClark subdivision surface
Shader
Subdivision surface
Displacement mapping
Vertex
Direct3D
Quadtree
Computer representation of surfaces
Face
Finite subdivision rule

Efficient GPU Rendering of Subdivision Surfaces using Adaptive Quadtrees

Add to Reading List

Source URL: www.graphics.stanford.edu

Download Document from Source Website

File Size: 4,49 MB

Share Document on Facebook

Similar Documents

A Structurally Dynamic Cellular Automaton with Memory in the Triangular Tessellation Ramón Alonso-Sanz ETSI Agrónomos (Estadística), C. Universitaria, Madrid, Spain

DocID: 1v551 - View Document

EDA221 – Introduction to Computer Graphics, 2013 Assignment 2 – Tessellation and Interpolation In this assignment you will tessellate your own model from a parametric equation. This task involves setting up appropri

DocID: 1tnGU - View Document

EDA221 Introduction to Computer Graphics Seminar 2
 
 Tessellation & Interpolation

DocID: 1tjyS - View Document

EDA221 – Introduction to Computer Graphics, 2016 Assignment 2 – Tessellation and Interpolation In this assignment you will tessellate your own model from a parametric equation. This task involves setting up appropri

DocID: 1t8Xc - View Document

A Soft Real-Time, Parallel GUI Service in Tessellation Many-Core OS ∗ Albert Kim, Juan A. Colmenares, Hilfi Alkaff and John Kubiatowicz Parallel Computing Lab, CS Division, UC Berkeley {alkim,juancol,hilfia,kubitron}@e

DocID: 1sUk2 - View Document