<--- Back to Details
First PageDocument Content
Computing / Video cards / Electronics / Video game development / Graphics processing unit / FLOPS / Parallel computing / BrookGPU / CUDA / Computer hardware / GPGPU / Graphics hardware
Date: 2009-04-05 17:42:51
Computing
Video cards
Electronics
Video game development
Graphics processing unit
FLOPS
Parallel computing
BrookGPU
CUDA
Computer hardware
GPGPU
Graphics hardware

Microsoft PowerPoint - A.lefohn.intro.ppt

Add to Reading List

Source URL: gpgpu.org

Download Document from Source Website

File Size: 436,08 KB

Share Document on Facebook

Similar Documents

Computing / Software engineering / Computer programming / Parallel computing / Graphics hardware / Object-oriented programming languages / GPGPU / Cross-platform software / CUDA / General-purpose computing on graphics processing units / AOS and SOA / Thread

Object Support in an Array-Based GPGPU Extension for Ruby Matthias Springer Hidehiko Masuhara Department of Mathematical and Computing Sciences, Tokyo Institute of Technology, Japan

DocID: 1xV2l - View Document

45 Introduction to GPGPU for AI Conan Bourke and Tomasz Bednarz 45.1 45.2

DocID: 1v5LF - View Document

Fast GPGPU Based Quadtree Construction Joshua Gluck Advisor: Andrew Danner May 1, 2014 Abstract We introduce a method for fast quadtree construction on the Graphics Processing

DocID: 1tLKy - View Document

OWL: Cooperative Thread Array Aware Scheduling Techniques for Improving GPGPU Performance Adwait Jog† Onur Kayiran† Mahmut T. Kandemir†

DocID: 1tLqi - View Document

Specification and verification of GPGPU programs Stefan Blom, Marieke Huisman and Matej Mihelˇci´c University of Twente, Enschede, The Netherlands {s.c.c.blom,m.huisman}@utwente.nl November 8, 2013

DocID: 1tqg6 - View Document