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Results: 601



#Item
271Software / Internet culture / Virtual world / Virtual communities / Video game culture / There / Second Life / Avatar / Virtual world language learning / Virtual reality / Virtual economy / Computing

Executiveaction series No. 242 July 2007 Crafting a Strategy for Virtual Worlds: Eight Questions to Ask

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Source URL: www.citi.columbia.edu

Language: English - Date: 2007-09-18 11:32:59
272Computing / Collaborative virtual environment / Virtual world / PlayStation Home / Avatar / Virtual community / Telepresence / Virtual reality / Film / Technology

Staging and Evaluating Public Performances as an Approach to CVE Research Steve Benford, Mike Fraser, Gail Reynard, Boriana Koleva and Adam Drozd The Mixed Reality Laboratory The University of Nottingham Nottingham NG7 2

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Source URL: www.blasttheory.co.uk

Language: English - Date: 2013-08-07 11:35:14
273Can You See Me Now? / Virtual world / Walkie-talkie / Avatar / Global Positioning System / Location-based game / Alternate reality game / Internet / Augmented reality / Technology / Virtual reality / Reality

Can You See Me Now? * STEVE BENFORD, ANDY CRABTREE, MARTIN FLINTHAM, ADAM DROZD, ROB ANASTASI AND MARK PAXTON Mixed Reality Laboratory {sdb, axc, mdf, asd, rma, mxp}@cs.nott.ac.uk NICK TANDAVANITJ, MATT ADAMS and JU ROW-

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Source URL: www.blasttheory.co.uk

Language: English - Date: 2013-08-07 11:35:12
274Vision / Stereoscopy / Corrective lenses / Optometry / Ophthalmology / Stereopsis / 3D film / Glasses / Eyeglass prescription / Imaging / Optics / 3D imaging

MEDIA RELEASE 3D fun for almost everyone Movie blockbuster Avatar has caused a craze across the globe and not just for its surreal and fanciful storyline; the 3D version has generated a Harry Potter-like o

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Source URL: www.optometrists.asn.au

Language: English - Date: 2015-03-03 00:28:02
275Digital media / Internet / Avatar / Video game culture / Virtual communities / Community building / Proteus effect / Virtual world / Online community / Virtual reality / Internet culture / Computing

Microsoft Word - Avatars, Characters, Players and Users - OzCHI paper.doc

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Source URL: marcuscarter.com

Language: English - Date: 2012-12-04 00:10:01
276Software / Digital media / Virtual reality / Virtual economy / Video game culture / Vanguard: Saga of Heroes / Avatar / World of Warcraft / Nick Yee / Massively multiplayer online role-playing games / Windows games / Games

Microsoft Word - Vol. 6-1.doc

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Source URL: www.nickyee.com

Language: English - Date: 2008-09-30 21:24:13
277Deixis / Graphical user interface / Avatar / Gesture / Virtual reality / Computing / Collaborative virtual environment

DISTANT POINTING IN DESKTOP COLLABORATIVE VIRTUAL ENVIRONMENTS A Thesis Submitted to the College of Graduate Studies and Research In Partial Fulfillment of the Requirements For the Degree of Doctor of Philosophy

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Source URL: hci.usask.ca

Language: English - Date: 2013-07-03 22:01:09
278Mouse / Gesture / Avatar / User interface techniques / Human–computer interaction / Virtual reality / Computing

Microsoft Word - Balcony-CSCW2014-25.docx

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Source URL: hci.usask.ca

Language: English - Date: 2014-03-24 23:17:05
279Computing / Human communication / Collaboration / Human–computer interaction / Nonverbal communication / Computer-supported cooperative work / Avatar / Virtual reality / Body / Human–computer interaction / Groupware / Multimodal interaction

SocialEmbodiments-CSCW2013

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Source URL: hci.usask.ca

Language: English - Date: 2013-03-07 10:44:05
280Architectural design values / Architecture / The Bartlett / Film / Architectural design / Avatar

Volume 2, issue 2 – AVATAR, Advanced Virtual and Technological Architecture Research Guest Editor: Neil Spiller – Spring 2007 Introduction AVATAR - Advanced Virtual and Technological Architecture Research

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Source URL: sydney.edu.au

Language: English - Date: 2011-11-09 23:01:53
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