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![]() Date: 2013-04-01 13:34:133D computer graphics Digital typography Spatial anti-aliasing Rendering Rasterisation Supersampling Shader Vector graphics Texture filtering Computer graphics Image processing Shading | Add to Reading List |
![]() | Project 5 Intersect 2.3 Like OpenGL, you will be using a limited illumination model. We only expect you to handle the ambient and diffuse lighting terms of the simple illumination modelDocID: 1otnd - View Document |
![]() | Eurographics Symposium on RenderingH. W. Jensen, A. Keller (Editors) Bixels: Picture Samples with Sharp Embedded Boundaries Jack Tumblin and Prasun Choudhury Department of Computer Science, Northwestern UniversitDocID: 1b1UY - View Document |
![]() | Foveated 3D Graphics Brian Guenter Mark Finch Steven DruckerDocID: 17LLW - View Document |
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![]() | Microsoft Word - mlaa.docxDocID: 11LNK - View Document |